Signature Creation
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After learning how to play, you get to create your very own Signatures! Any story, character or world you have ever thought of, you can use it in Brimagine. Here is how:
Your primary signature is always your main character. Simple enough, you can create anyone you want. You can even have them be a inanimate object or building or planet or whatever. So long as they can complete their goal.
And your primary must have a guiding principle. Something they believe in, or something that scares them. Traits that they can stick by during the story. An idea that makes them who they are.
Your second signature is even easier, it can be anything. Literally anything, a character, item, vehicle, building, plant, concept, whatever! However, if they are a character they must also have a guiding principle.
Speaking of signature abilities, how do they work? Technically, anything in the story can have an ability (you just say an item can do a thing in the story and then you have it do that thing). But there are two rules that only apply to signature abilities.
The first rule is that no one else is allowed to copy your signature abilities. No two signatures can have the same one. Through your signature abilities, you create a strategy that is entirely unique to you. Your very own playstyle.
The second rule is that only signatures are allowed to have abilities that you can activate on your opponent’s turns, which can help limit your opponents’ decisions. You can even use signature abilities to create permanent rules before a match begins.
Your signature weakness must affect one or both of your signatures. The more powerful you signature abilities are, the more limiting your Signature weakness must be. This may seem like the least fun part of Brimagine but try to turn your weakness being an interesting obstacle. Something that is fun to get around, rather than something that takes away the fun.
How the signature weakness balances its abilities is the most subjective part of Competitive Brimagine and may take much discussion if you want to use your signatures in competitive play (creating signatures that aren’t too overpowered is its own science/artform : )
Your Ideal Goal should be well defined so people cannot argue whether you have completed it or not. “Defend an egg” how do you complete that? Is it defended if it cracks? Whereas: “Make sure the egg doesn’t crack” is a well-defined goal.
Your Ideal Setting should provide everything your signatures and their abilities need to function and complete their goal.
You cannot alter your signatures during a match. So if during a match you realise something about your signatures is unfair, or you just want to change, you can only do so after the match you are currently playing is finished (or both players agree to stop).
You may also want to have a collection of “spare” characters, items, story settings, etc, to help build settings and tell your stories. Like the extra assets on the starter sheets. These are not required for competitive play and you can create new goals and settings before each match.
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Here is the basic template for creating your own signatures:
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Primary Signature (name and description):
Primary Ability:
Guiding Principle:
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Secondary Signature (name and description):
Secondary Ability:
Signature Weakness:
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Extra Tips
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