Radio Invention Signatures

Signatures:

Main Character: Radio Auto-Factory

Description – A sentient radio factory with mechanical arms and conveyer belts. It was built for a war that is now over.

Ability – Total White Noise: If anything/one makes a noise, and they are within a kilometre of Radio Auto-Factory, that noise is made inaudible by its white noise generator. (This includes spoken dialogue.)

Guiding Principle – I will no longer be a tool for humans.

Signature Weakness – Once, the match begins, this character cannot move from its concrete foundation.

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2nd Signature: Rover

Description – A robot made of old parts. It runs on treads, has a radio, and posses dog level intelligence.

Ability – This character can send and receive radio signals

Spare Assets:

Goals:

  1. Inventing the Radio Rover – The radio factory has been abandoned and wants to reconnect with other factories. It must use its mechanical production line to build a rover it can scout with. Build one malfunctioning rover, then learn from it to build a functioning rover.
  2. Factory alliance – Find another old war factory and create an alliance.
  3. Off switch – Post-war settlers want to live near it but the total white noise is stopping them. They are going to turn off the factory. Stop them.

Locations:

  1. War trenches
  2. Forrest clearing

Characters:

  1. Parachute Auto-Factory – another sentient factory abandoned by the war.
  2. Post-war settler – Hope

Items:

  1. White noise battery
  2. Long distance radio
  3. Broken mechanical parts