Radio Invention Signatures
Signatures:
Main Character: Radio Auto-Factory
Description – A sentient radio factory with mechanical arms and conveyer belts. It was built for a war that is now over.
Ability – Total White Noise: If anything/one makes a noise, and they are within a kilometre of Radio Auto-Factory, that noise is made inaudible by its white noise generator. (This includes spoken dialogue.)
Guiding Principle – I will no longer be a tool for humans.
Signature Weakness – Once, the match begins, this character cannot move from its concrete foundation.
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2nd Signature: Rover
Description – A robot made of old parts. It runs on treads, has a radio, and posses dog level intelligence.
Ability – This character can send and receive radio signals
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Spare Assets:
Goals:
- Inventing the Radio Rover – The radio factory has been abandoned and wants to reconnect with other factories. It must use its mechanical production line to build a rover it can scout with. Build one malfunctioning rover, then learn from it to build a functioning rover.
- Factory alliance – Find another old war factory and create an alliance.
- Off switch – Post-war settlers want to live near it but the total white noise is stopping them. They are going to turn off the factory. Stop them.
Locations:
- War trenches
- Forrest clearing
Characters:
- Parachute Auto-Factory – another sentient factory abandoned by the war.
- Post-war settler – Hope
Items:
- White noise battery
- Long distance radio
- Broken mechanical parts