Match 2:
Confetti Moon Missile

Basic Description
Gameworld:
My brother’s idea was: “Moon!”
And mine was: “Missile!”
Coming together as a missile silo on the moon. A countdown timer has the missile set to go off in 12 minutes, counting down 1 minute for every turn.
Teams and Goals:
Team 1, me
Grounded – small Clown astronaut
Cosmic – big Clown astronaut
Goal: Replace explosives in the missile with confetti
Team 2, my brother
Grounded – Cyborg security guard
Cosmic – head security Android
Goal: Stop missile from launching
Turn 1: Cosmic clown created a series of crawl space maintenance shafts through the silo.
Turn 2: Grounded clown sneaks in three barrels filled with confetti into the silo.
Turn 3: Android opens the missile hatch… to let the oxygen out of the silo?
Turn 4: Cyborg cuts the wires connected to the countdown timer, shutting it off.
Turn 5: Grounded clown takes the barrels up to the door that leads to the extendable missile maintenance bridge.
Turn 6: Cosmic clown clambers into the silo’s central wiring cross section and tampers with the security system, so security is still online but non-responsive.
Turn 7: My brother feels there is little for him to do at this point so has his cyborg wander around the silo.
Turn 8: The head security android has nothing to do and so returns to his office and starts casually bouncing a bouncy ball over the button for launching the missile.
Turn 9: The maintenance bridge extends and the door opens. Grounded clown tosses a barrel at cyborg, knocking him through low gravity towards the silo launch pad. Grounded clown opens the missile, tosses out the explosives and replaces them with the remaining two barrels.
Turn 10: Cosmic clown telekinetically smashes the launch button with the bouncy ball.
Turn 11: My brother is now in a mad scramble to stop the missile. He decides to have his Cosmic android smash through the viewing window of his office and physically hold down the missile as it tries to fly off.
Turn 12: Cyborg ducks through the office window and pushes the close hatch buttons. The hatch closes, android lets go and a massive explosion of confetti fills the entire silo.
Conclusion: Team 1, Goal Completed. Team 2, Goal Not Completed. Team 1 wins.
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Full Description
Introduction:
My brother was unsatisfied with his loss, mainly blaming the sudden appearance of a ninja squad. So he challenged me to a rematch. Hmm hmm hmm…
—
Gameworld:
My brother’s idea was: “Moon!”
And mine was: “Missile!”
Coming together as a missile silo on the moon. A countdown timer has the missile set to go off in 12 minutes, counting down 1 minute for every turn.
—
Teams and Goals:
I chose to replace the explosives in the missile with confetti, making a couple of clownish astronauts to do the job.
My brother chose to prevent the missile being launched by guarding it with a Grounded Cyborg security guard and a Cosmic head security Android.
—
Turn 1: Cosmic clown created a series of crawl space maintenance shafts through the silo.
Turn 2: Grounded clown sneaks in three barrels filled with confetti into the silo.
Turn 3: Android opens the missile hatch… to let the oxygen out of the silo?
(This was my brother’s first mistake.)
Turn 4: Cyborg cuts the wires connected to the countdown timer, shutting it off.
Turn 5: Grounded clown takes the barrels up to the door that leads to the extendable missile maintenance bridge.
Turn 6: Cosmic clown clambers into the silo’s central wiring cross section and tampers with the security system, so security is still online but non-responsive.
Turn 7: My brother feels there is little for him to do at this point so has his cyborg wander around the silo. Unfortunately he misreads a previous panel and drew his cyborg between the barrels and the door, where my Grounded was. But now Grounded clown is hiding on the opposite side of the barrels. (This was my brother’s second mistake.)
Turn 8: The head security android has nothing to do and so returns to his office and starts casually bouncing a bouncy ball over the button for launching the missile.
(This was my brother’s third mistake and the biggest oversight in any play thus far.)
Turn 9: The maintenance bridge extends and the door opens. Grounded clown tosses a barrel at cyborg, knocking him through low gravity towards the silo launch pad. Grounded clown opens the missile, tosses out the explosives and replaces them with the remaining two barrels.
This technically counts as me completing my goal… but I could not let this precious opportunity go to waste.
Turn 10: Cosmic clown telekinetically smashes the launch button with the bouncy ball.
I could have the missile just fly off now but I decided to give my bro a chance.
Turn 11: My brother is now in a mad scramble to stop the missile. He decides to have his Cosmic android smash through the viewing window of his office and physically hold down the missile as it tries to fly off.
Turn 12: Cyborg ducks through the office window and pushes the close hatch buttons. The hatch closes, android lets go and a massive explosion of confetti fills the entire silo.
My brother wanted to call this a draw… I think the results speak for themselves.
Conclusion: I hope no one reading this will ever be foolish enough to balance themselves atop their own downfall… I would never do such a thing. Never.